Command
| Arguments
| Description
| Example
|
connect
| wss
| Connect to a server at a specified IP,
| connect 192.168.0.1
|
connect
| <ip>:<port>
| Connect to a server at a specified IP, with the specified port
| connect 192.168.0.1:1287
|
kill
|
| USE WITH CAUTION. Commit suicide.
| kill
|
Comando
| Arguments
| Description
| Example
|
host
| <port>
| Hosts a game on the default map, and specified port. Loads the autosave if there is one.
| host 12871
|
host
| <port> <map>
| Hosts a game on the specified map, and specified port. Loads the autosave if there is one.
| host 12871 Desert
|
host
| <port> <map> <save>
| Hosts a game on the specified map, and specified port. Loads the specified savegame (relative to the .exe and without an extension)
| host 12871 Desert mysave
|
maxplayers
| <num>
| Specify the maximum number of players
| maxplayers 20
|
servername
| <name>
| Set the name of the server, as visible in the server browser.
| servername My Server
|
changelevel
| <levelName>
| Change, or reload the level.
| changelevel Desert
|
creativemode
| <val>
| Turn creative mode on and off (free build). Value as 0 for off, 1 for on.
| creativemode 1
|
kick
| <guid> <reason>
| Kick a player, with a reason. Enter the start of a guid for a player (you can see these with `serverstatus`) to identify them.
| kick f422 Being a jerk
|
saveserver
| <saveName>
| Save the server state to file, in the .exe directory. Can be loaded (see loadserver)
| saveserver mySave
|
loadserver
| <saveName>
| Load the server state from file, relative to the .exe directory.
| loadserver mySave
|
changegameid
| <guid>
| Change the game id (used by server browser). Must supply a valid GUID.
|
|